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Descriptions of Various Furry MU*s

One of the top furry sites on Google!

New entries and updates welcome!
Use this form or e-mail descriptions to <rhal@furry.fan.org>]

The List

There are hundreds of MU*s with all sorts of themes, but this list concentrates on those featuring anthropomorphics: intelligent animal/people/morphs/genetic creations/whatever. These are the most well-publicized ones, listed in approximate order of age. You can connect (via telnet) by selecting the numeric or domain name address indicated. (The numeric will connect a little faster, but is subject to change; the domain name address usually remains constant.)

  * Alfandria                          * Hunters of Chaos
  * Altered Dimensions 3 MUX           * IVZ Mush
  * Amuck                              * Imbris MUSH (German language)
  * Anthropomorphia                    * India MUCK
  * Aranous MUCK                       * Jeshukobe: New Beginnings
  * ArmageddonMUCK                     * K'raii
  * Bajor3D                            * KashraMUCK
  * Beast Wars Transformers            * Katoptron MUCK
  * Bleeding Earth MUCK                * Latitude MUCK
  * Camelot                            * Lion King II: Simba's Pride
  * Cat's Haven                        * Lion King MUCK
  * ChaosMUCK                          * Lost Dreams
  * City of Unity                      * Meadows MUCK
  * Clubfur                            * NIMHmuck: Rats of the Lost Valley
  * Cry of the Kalahari: Red Sun Rising* NarniaMUCK
  * DSF (The Dark Side of the Fluff)   * Neo Genesis
  * Dark Dreams MUCK                   * New Draconia Muck
  * DarkBlade MUCK/MUD                 * Nodeka
  * DarkFurr                           * PuzzleboxMUCK
  * Dragon's Shadow MUCK               * RealmsMUCK
  * Dreamscape                         * Redwall MUCK
  * Dreamtime                          * Romance in the Savannah MUCK
  * FDC MUCK                           * Ryksyll MOO
  * FeatherMUCK                        * Sci-Fi MUCK
  * FlipSide MUCK                      * Sherwood MUCK
  * FluffMUCK                          * Sociopolitical Ramifications
  * Fool's Moon: Legacy                * Sonic X
  * FoxMUCK                            * Southern Cross: Forbidden Lands
  * Frontier Galaxy MUCK               * SpinDizzy
  * FurFire MUCK                       * SporkMUCK
  * FurToonia                          * Sunrise MUCK
  * Furcadia                           * SuperMegaTopia MUCK
  * Furreality                         * TaleSpin MUCK
  * Furry University Muck              * Tapestries
  * FurryFaire                         * The Den
  * FurryMUCK                          * The Necropolis Project
  * FurryMUSH                          * The Wild
  * Furs in Space                      * Timescape
  * Furscape MUCK                      * Trimere MUCK
  * FuzzyLogic                         * Twisted Kingdoms
  * Golden Realms MUCK                 * Unbridled Desires
  * Gondwana                           * Ungabunga Island MUCK
  * Great Forest MUCK                  * Vagrant
  * Heaven's Door                      * Xanadu Station
  * Here Lie Monsters MUCK             * Xpandoria

At the end of the list is a handy alphabetic table of the MU*s.

Maintained by Rhal
Latest revision: March 19, 2008, version 180
A list of recent changes is available from http://www.tigerden.com/infopage/muck/new.html


FurryMUCK

Connect to   muck.furry.com 8888

Web page: http://www.furry.com

The definite article, as it were, the biggest MUCK by far, and the best-known of the genre. Some folks roleplay all the time, some part of the time, some just sit around and talk - lots of tolerance here for what you want to do.

The advantage of FurryMUCK is its size: you can meet many interesting characters at every time of the day, and soon you have lots of friends. You can explore for weeks and you still haven't seen everything. However, size is also FurryMUCK's problem, although the new site (see below) may help matters. There is a building quota of 20 rooms, so if you want to build much more, you will perhaps better do it elsewhere.

At the FurryMUCK greeting screen, type
     connect guest guest
to get a guest character, and follow the instructions to read the help files and begin getting familiar with how things work. You will need to ask a wizard to let you out of the guest room into the MUCK. Type
     wizzes
to see what wizards are online, and use
     page name = text
to talk to them. If there are no wizards online, you must try again later. After that, if you want to get a permanent character, apply by email to the address given on the opening screen.

Various information files can be read while connected, using the "info" command, and the Official FurryMUCK Web Pages have extensive documentation, at <URL:http://www.furry.com/index.shtml>. The "Getting Started" section <URL:http://www.furry.com/getting-started/index.shtml> is especially helpful.

[Report by Puma, Unci, and Rhal]

Revised June 1, 2004: numeric address

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
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Tapestries

Connect to   tapestries.fur.com 2069  or  209.172.108.170  2069

Web page: http://www.fur.com/tapestries/

Started in October 1991, Tapestries is the second longest running Furry based muck. It prides itself on the fact that it is an alternative lifestyle, Furry only (no humans) selective fantasy roleplaying world system, offering a variety of areas to explore, plenty of space to build, and lag-free zone to sit and chat with the natives.

Tapestries MUCK is a place for furries to go when they want a safe place to play, to explore their desires, to not worry about the person they are playing with possibly being underage at the other side of the screen, nor if they will get flamed for making out in public, or having too explicit of a description.

100% Furry... Tapestries MUCK is for furries, and furries only, the furred, the scaled, but definitely not the monkeys. We feel that there are many hundreds of MU*s for humans, and thus we are trying to provide a place where you don't have to worry about ever being asked why you chose to have fur.

100% Adult... The Muck asks if you are over eighteen years of age at the time of registation. It is not because we have a dislike for youngsters, but it is to protect them, and the people of the muck. We feel that, at least for here, people ought not have to worry about moral and legal concerns about who might be on the other end of the line.

Playspace... Most of the world of Tapestries is considered a public playspace, with safeword respected, with public scenes and play, with collars worn with pride. A place you can take someone out on a leash, and not be ridiculed.

The place... The world itself is a mix of fantasy, and some high tech, but for the most part, it appears as a laid back, small town. The roads being walkways, lit by gas lamps at night, large forests covered in snow in the winter.

Revised January 10, 2004: numeric address

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FurToonia

Connect to   ft.furtoonia.net 9999  or  207.36.179.57  9999

Web page: http://www.furtoonia.net

Since January 1994, FurToonia has been serving a community of furries and toons, and it has grown to become a huge world and surrounding Universe (with more worlds) with over 2500 characters of every type, over 68000 objects, and themed areas for every taste.

Revised April 29, 2004: numeric address

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Sociopolitical Ramifications

Connect to   spr.ctrl-c.liu.se 23  or  130.236.252.41  23

Web page: http://www.sociospace.org/sprmuck/

A freestyle MUCK with no rigid theme or enforcement to play in theme. Playing in character is encouraged but not required. You are welcome to install themed areas in SPR. The general flavor is furry, with a touch of high tech/science fiction and some more nature-based areas.

The layout is kept clear and topographically logical. From the central city core, landscapes extend in four directions: Forests (north), mountains (west), savannah (south), spaceport/plains (east). The rest is up to you -- build whatever you like, the building wizards are there to help you. Maps of some areas are available at <URL:http://www.tigerden.com/~unci/sprmaps.html>.

You are encouraged to build public areas to extend SPR's landscape. There is enough room in the city if you want to build there, lots of free space further out on the continent, and even outer space if you want to have your own planet. Although there are no rigid building guidelines, high quality building is encouraged; SPR gives you a lot of tools for this.

Revised March 9, 2004: web page

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Unbridled Desires

Connect to   hercules.mthelicon.com 8888  or  66.90.103.179  8888

Web page: http://www.angel-hare.com/acorn/muck/UDChar.html

From the welcome screen: "This tinymuck is an adventure land for those with brave hearts. It's not like your average muck in that your character by their action may get changed in little or great ways."

The name may imply it's an equine-centric muck, but it's not. Anyone or anything is welcome. although a lot of the players take equine based characters (horses, 'taurs, unicorns, pegasii etc). Unbridled Desires prides itself on being a very open, relaxed atmosphere where friends get together to just to get together. There are no "In Character" rules, though you'll find that most of the inhabitants are very real electronic extensions of their "RL" creators. While online, the boundary between creator and created can become quite vauge.

Revised January 8, 2007: address

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RealmsMUCK

Connect to   realms.fur.com 7765  or  209.172.108.170  7765

Web page: http://www.fur.com/realms/

A MUCK consisting of many different realms all connected to a central point of space, linking through a series of portals to provide the access to each area. Current realms that may be accessed from the central park of wondrous realms are:

Pendor, a ringworld created from the "Journal Entries" stories by Elf Sternberg. Recreated on this MUCK by many builders and designers, it has numerous areas to explore and a full background and developed social and technical structure to role play with. Various areas include the centaur town of Rocchodain, Rhysh village and the nearby Rhysh castle, Parma station, and so forth, all connected via stepdisks or on the Spinward March.

ToonTown - Yes, it's that world of toons and anvils and other crazy things that you probably could never get away with without being in a cartoon. Enjoy a stroll down Lunatic lane, or visit the sights sure to tickle your fancy.

Macrophile, the world where Giants are the norm, and normals are breakfast...

Abyss - You know the place.. dark, mysterious, and always full of surprises. Numerous areas to explore are here already, with many areas open for expansion as well.

Dragon Realm - Sleek and powerful, the dragons rule this realm, and the size and beauty of the lands reflect this.

Revised January 10, 2004: numeric address

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Lion King MUCK

Connect to   muck.tlkmuck.org 7675  or  65.119.4.14  7675

Web page: http://www.tlkmuck.org

[A MUCK with a theme based on Disney's "The Lion King."]

This professionally run online service allows you to 'Live the Lion King' one step farther. Explore the Pride Lands and surrounding areas, build new areas to add onto the Pride Lands, and most of all, talk to other Lion King enthusiasts and roleplay a character right out of the African Savannah.

TLKMuck has several dozen regular users. These people sign on at varying times, but most activity occurs from 15:00 to 2:00 CDT [20:00 to 06:00 UTC] ... but most any time you sign on, you will find someone online (except for some mornings).

TLKMuck is to provide a warm and friendly environment to all its users. The only exception is In Character actions, as follows:

TLKMuck's users are encouraged to remain In Character (IC) while on the MUCK. A user's objects and actions should remain consistent with their defined behaviors if using a pre-exsistant character, or remain constant and consistent with their background. This includes sex, species, and other defining characteristics. There are OOC areas for players who wish to chat or relax.

TLKMuck users are expected to contribute and participate in the MUCK. This includes building and actively participating in live discussion. Quantitative values will not be placed on this issue because personalities differ. However, a minimal amount of both is expected. Use your better judgement. And most of all, have fun!

[Report by Ketekh]

Revised February 7, 2002: address

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
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FluffMUCK

Connect to   fluffmuck.org 8888  or  66.250.86.73  8888

Web page: http://www.fluffmuck.org

A semi-private MUCK of moderate size for role-players and socializers alike. The overall theme is furry with tech and toon aspects. The existing layout offers a wide variety of public and residence areas, including downtown (dining, lodging, nightclubs), underground, oceanside, wilderness, and Outer Space (there are no public "adult" areas). Amusement areas, TinyPlots and specialty role-playing are also available, and there is an extensive program library.

New character requests must be endorsed by at least two current members to be approved.

[Report by Zorin]

Revised September 7, 2003: description

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Imbris MUSH (German language)

Connect to   sun1.lrz-muenchen.de 6250  or  129.187.11.231  6250

Web page: http://fsinfo.cs.uni-sb.de/~maso/imbris/

This MUSH is all in German language. You belong to one of a couple of pre-defined species (partly furry), but can design your own species too. Experienced MUSH coders are welcome, but the emphasis is on role-playing. Wednesdays are IC only, every thursday a meeting on MUSH matters is held.

[Report by Unci]

Revised December 3, 2000: numeric address

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Redwall MUCK

Connect to   redwall.muck.limitless.org 4203

Web page: http://redwall.muck.limitless.org/

Based on the Redwall series by Brian Jacques, it is in part a role-playing muck, and also a Redwall fan club. We spend some of our time role-playing adventures in the manner and style of Mr. Jacques' wonderful books, and part of our time chatting about our favorite characters and places from the books.

Furries of all species are allowed, but we try to keep things as IC to Redwall as possible. (Animals not native to Great Britain are OOC to Redwall.)

Revised December 4, 2004: web page

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Sherwood MUCK

Connect to   sherwood.muck.limitless.org 1996  or  206.63.100.83  1996

Web page: http://members.limitless.org/~sherwood/

A MUCK for people who like dramatic role playing in a medieval environment, Sherwood MUCK strives to capture a whimsical but dark spirit by casting anthropomorphic animals in the roles of 13th century peasants, nobles and outlaws. Dispensing with magic and mythological creatures, this MUCK concentrates on realistic role play with realistic consequences. Not a medieval re-creation MUCK, looseness is allowed in areas that make the game more fun, and the fun parts of medieval life are concentrated on instead of the miseries.

Sherwood MUCK boasts a rather large (1700+ rooms) public area and high standards on building, characters and plots. In addition, Sherwood MUCK is fun for the whole family since there are strict standards of public conduct, making sure players will not stumble across sexual situations during the course of their play. No doubt, this is a MUCK for people who specifically seek dramatic medieval role playing, not so much for those who wish to socialize.

Finally, in answer to one of the most commonly asked questions, Sherwood MUCK is not based on any single movie or story of Robin Hood. Instead, it is fairly original, being an amalgam of influences but tending most toward the actual folklore and earliest writings concerning Robin Hood. That means we welcome your original characters, and you should by no means feel limited to fulfilling stereotypes or pre-defined roles.

So if you like dramatic role play, medieval times, the legends of Robin Hood, or merely wish to try playing a character in a well-organized and high-quality environment, come give Sherwood MUCK a try! Characters are created on the spot by staffers and wizards and no applications are required for standard characters.

[Report by Avatar]

Revised May 3, 2001: description

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Bajor3D

Connect to   wolfsinger.com 1701  or  64.193.86.89  1701

The very first FurrySpace MU*, based on the popular Star Trek TV series, Deep Space Nine. The MUCK takes place in the current Trek timeline and makes use of the new Spacewars 3D space system. Massive empires are forged and do battle in a very Trek style. Role play is specific, using an exclusive economy, empire, and 3D starship simulation server. 100% FurrySpace and Trek Friendly!

[Report by Taura]

Revised April 18, 2001: address

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The Den

Connect to   mserv2.sgeinc.com 8888  or  199.181.141.12  8888

Web page: http://www.angel-hare.com/acorn/muck/DenChar.html

The Theme is a reasonably modern day era, with some technology, and a lot of the olden days still in evidence. Magic abounds, and characters are anthropomorphic. That means, don't be surprised if a six foot grizzly bear stops by, smiles and says Hi.

The world has outdoor and indoor rooms, as well as underground caves and tunnels. There are buildings, forests, streets, and places only for those who are not faint of heart.

The Adult Area is defined as areas where most anything goes that is consensual with any others involved. Access to this area is limited to those who are over 18 years of age.

[Report by Squirrelly]

Revised August 23, 2002: address

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
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FurryFaire

Connect to   furryfaire.org 8888  or  63.97.42.127  8888

Web page: http://www.furryfaire.org

A 100% anthropomorphic Medieval/Fantasy roleplaying and social MUCK, featuring some of the most intriguing and fun roleplaying and "in-character" gaming around, with a large and scenic medieval/fantasy land to play in, with several towns, and kingdoms to explore. The roleplaying staff has been expanded to better organize TinyPlots and there is extensive online help for newbies to roleplaying MUCKs. Characters can be requested online.

Revised September 9, 2001: description

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Heaven's Door

Connect to   peacedove.org 2212  or  206.245.158.56  2212

Web page: http://peacedove.org/hd.html

Other than a prevailing atmosphere of clouds, rainbows, green meadows and the like in public areas, there is no overall theme for Heaven's Door, although it is furry friendly. Individual freedom of expression is encouraged, to a degree. This means that areas offensive to the general populace will not be acceptable.

Revised December 4, 2000: web page

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Timescape

Connect to   mserv1.wizvax.net 6300  or  199.181.141.2  6300

Web page: http://www.enteract.com/~drac/timescape/nexus.shtml

The TimeScape is a sort of meeting-point of the dimensions... a safety valve where there is crossover between millions of worlds and times. Long ago, a few adventurous souls discovered a "rift" in the fabric of space-time and entered it... and found a fair-sized meadow with more portals to the past, present, and future. The fourth portal confused them for a time, until they realized that it lead to all of the worlds dreamt-up by fiction-authors, daydreams and the musings of poets. This they labelled the Realm of fantasy... and built a hotel of sorts, for those who would surely follow.

And follow they did... for at any given time, there are a very few from any given world who find the paths that lead between worlds. These are sometimes called inventors, mystics and the like... time-travellers, witches, goblins... all are folk whom have found the way to the Nexus, and from there to the myriad worlds. Eventually, a small town sprang up, where folk from the various dimensions and times meet, called NexTown, since it lies within the Nexus. It is a strange conglomeration of the ancient, the ultra-modern, and the bizarre, where one might easily find an ancient Greek hoplite bargaining with a trooper from a far-future starship, or consult with a fortune-teller who really can see one's future. It has often been said that "If it ain't sold at NexTown, it don't exist!"

Folk of all natures can be found wandering the worlds... humans, elves, centaurs, aliens, intelligent animals, ghostly things that want nothing more than a quiet cup of tea and a good conversation, warlike entities looking for new worlds to conquer, even the occasional dragon. It is not all that uncommon to see an argument between a western-style gunslinger and a wizard settled in the street, either with great noise and messiness, or with "custard pies at ten paces!" Have fun, explore, and see what happens... chances are, it'll be different, to say the least.

Revised December 4, 2000: web page

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FoxMUCK

Connect to   foxmuck.kittyfox.net 4242  or  64.7.12.5  4242

Web page: http://foxmuck.kittyfox.net

Any adventerous vulpines want a new piece of turf to explore? Well stumble right on into the FoxMUCK, a MUCK with a vulpine base, now running on a more stable server! If you'd like a character, type 'request name your@email.address Your RealName' where 'name' is the character name you would like. You must include your e-mail address and real name for recordkeeping. A character will be created, and the password will be e-mailed to you. You should receive the e-mail within minutes. Check on your character's status at the login screen or as a guest online anytime by typing 'note'. If the e-mail sent to you bounces, you'll see a note about it there.

[Report by Kitsune]

Revised December 4, 2000: numeric address

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
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NIMHmuck: Rats of the Lost Valley

Connect to   muck.nimhmuck.org 4567

Web page: http://www.nimhmuck.org

Created so that fans of "The Secret of NIMH" and Mrs. Frisby and the Rats of NIMH (and sequels) could meet and role-play in the world of NIMH, this "unofficial" MUCK does have some changes in names and places. NIMHmuck is rated G and is used by fans of all ages -- there are middle schoolers, college students, and even some people in middle age logged on and chatting or role-playing. Role-playing is the main purpose here, but out-of-character discussions are welcomed, and a complex on the muck has even been provided for it.

[Report by Max the Rat]

Revised March 23, 2006: address

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Furcadia

Web page: http://www.furcadia.com

Unlike the other entries on this list, Furcadia is a multiplayer online game (still under development) with 3D rendered animated graphics, magnificent music, whimsical games, a friendly atmosphere, and an exciting setting for roleplay and adventure. To connect, you must download a special client program (Windows only) from the web page.

On Furcadia, you can:

Socialize.
Just be yourself! Real Life (RL) is also called "OOC" (Out Of Character). You don't have to roleplay on the main Furcadia maps.
Game Play.
Games like checkers and go, puzzles of all sorts, are all part of Furcadian fun too. Visit the Puzzle Palace and put together a jigsaw puzzle.
Persona Play.
Be someone else, make up a background history. Persona play is relaxed make-believe, let's-pretend. You don't have to be in character but others will appreciate it.
Roleplay.
Like Persona Play, but with Rules and Continuity (a coherent world where what happens today shapes future events). Official roleplaying action takes place in Goldwyn Village, where out-of-character chat and play are not allowed. Roleplaying requires a lot more reading and thinking than Persona Play.

Revised December 2, 2000: added

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Alfandria

Connect to   jaguar.chameleon.net 8888  or  204.152.186.145  8888

Web page: http://www.chameleon.net/alfandria

A MUCK system dedicated to the preservation of dragons everywhere.

While Alfandria is based on (and, in fact, derives its name from) the alt.fan.dragons newsgroup and IRC channels, it is meant as a meeting place for any sort of creature looking for somewhere to hang out a bit.

Alfandria is a social MUCK by design, and inherits quite a bit from its larger predecessors, including the Fuzzball server code and most of the major publicly available MUF code. Building, while not unlimited, is not highly restricted, especially for areas of general use to everyone on the MUCK.

An online registration system is available on the web page. Users wishing to register must have a valid E-mail address to complete the registration process.

[Report by Aetobatus]

Revised July 23, 2005: address

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
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Dark Dreams MUCK

Connect to   dark.picarefy.com 1666  or  198.137.201.34  1666

Web page: http://www.en.com/users/huntres/ddream.htm

Look around: you see shadows, and dark corners, but you see nothing else. And why is it that some are afraid to go out at night, or during a full moon? It's because creatures of darkness are lurking in every alley, behind every tree, just waiting in the shadows for someone to make a mistake and lose their way. But even still, these creatures have to hide their identities, lurk in the shadows, sleep by day, or act like normal humans to hide their moonlit secrets.

Well, not here! DarkDreams is based on creatures of the night: Werewolves, Vampires, things that go bump in the night!!! It is here in this world of darkness that they have come, come to RP and not have to hide. The time is set in the Present, if not slightly in the future. The world seems to be healthy, like pollution has not yet been a problem here. Nature is still untouched in some areas, letting the ones who live there take who ever dares to enter. But there is also the great underground, ghost trains running through dark tunnels into the darkness below this earth like place. Growing quickly is space; soon the darkness can expand perhaps to other regions in a quest to bring out the hidden life of the darkness.

In short, the theme is darkness, things found only in man's fears, in horror films, books, and out there in the unknown darkness of city steets or dense jungles. Creatures that look like man but have hidden secrets: perhaps they howl at night, or prey on the blood of the living. It is here that they gather and live, no longer having to hide. Here they live out man's deepest DarkDreams!

[Report by Otter]

Revised December 4, 2000: numeric address

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
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Frontier Galaxy MUCK

Connect to   muck.tanabi.org 8000  or  65.121.9.1  8000

Web page: http://kingcheetah.tanabi.org/frontiers/

[Restarted under new management.]

A space MUCK with a moderate technology level: not extreme high tech like Star Trek, closer to low-end Star Wars (not so many crazy robots, Death Stars would be unlikely), Firefly/Serenity, or Starship Troopers. The overall theme is that of a frontier world on the edge of a domineering civilization. Characters here are trying to get away from the core civilization for whatever their reasons, to live with more freedom than the core worlds permit or to escape their problems.

Focused on a planet called Grenzen; go any further out, and you're heading out into the true trail-blazing, untamed frontier. Further in, and you're back in the core worlds. As such, the planet itself is a mix of civilization and frontier; new arrivals arrive in the squeaky-clean town of Shoreview, with it's Alliance-loyal population and a sense of being someplace "tamed". However, just outside the walls is a place referred to by locals as Bumtown, an almost wild-west sort of town where anything goes, so long as it doesn't bother the Alliance... and until civilization can get a better foothold on this new world.

Grenzen is also a player in a galactic war. The Alliance is at war with the Confederation. Grenzen, once a Confederation world, was taken by the Alliance which now holds it. Being on the fringe of the Alliance, it's a potential battleground for future struggles. Most are loyal to the Alliance on the Grenzen, though there is still a Confederate element at play. And of course there's a few that would prefer to see neither in control of their home.

Other features:

Revised June 28, 2006: added

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DarkFurr

Connect to   snowcloude.com 4201  or  216.65.138.17  4201

Web page: http://personal.riverusers.com/~werecat/darkfurr/

The Beginning

Once, many ages ago, the world known as DarkFurr was a lush and green forest world, barren of all sentient life. That changed when humans came, arriving in large ships that could sail between the stars. They came to make the world their own, they carved it into tiny kingdoms, each ruled by a tiny king.

Serving the humans were our ancestors, creatures arisen from normal animals, given sentience through a strange magic called Genetic Manipulation. Some of our ancestors they gave hands to grasp tools, feet to walk upright and sometimes wings or strangely colored fur to suit the humans whims, others were given nothing but sentience, forced to walk beside the human on all fours as a a glorified pet. Our ancestors were the slaves of these humans, some treated them with kindness, but to most our forefathers were nothing more than tools or pets to live or die at the whimsey of their human masters.

While our ancestors labored to make the humans lives comfortable, the humans themselves engaged in petty politics, squabbling and fighting over small parcels of land or pointless ideology. One of the small squabbles erupted into a full fledged war that raged across the planet, the humans released horrible weapons, canisters filled with disease that killed millions. Oddly enough, only the humans were affected, their slaves and our forebears were unharmed by the diseases the humans released upon each other.

When it was over, nearly the entire population of humans, had wiped themselves out, those that remained rapidly degraded into little more than savage animals, raking and clawing at each other for food, shelter and other basic necessaries.

A New Age

Nobody knows why or how, but it was during this time of darkness that magic came into the world, changing all in its wake and opening vast holes in the very fabric of reality that allowed the elves, dragons, unicorns and others of their ilk to come through to the newly cleaned world of DarkFurr. The former slaves of the humans, though frightened were used to hard work and adversity, and unlike their former masters, they did not hide or squabble with each other, but worked together to form a brave new world. Slowly, the Furs as they came to call themselves started to harness the power of magic and used it to help guide their growth and learning.

[Report by Mystique]

Revised December 4, 2000: numeric address

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DSF (The Dark Side of the Fluff)

Connect to   dsf.leopard.net 7777  or  216.200.178.172  7777

A muck with several realms, allowing furs of all types to enjoy and find a place for themselves there. There is RPing but this is a social muck as well.

The owner of the muck, Kaminto, is an intelligent, caring fur who really wants to make furs happy, and does not allow his wizcore to make mortals on the muck feel like they are somehow "privileged" to be on his muck...

[Report by Shawn Livingston]

Revised July 30, 2001: numeric address

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Camelot

Connect to   camelot.ltlc.com 4201  or  65.100.134.242  4201

Web page: http://www.xcalibur.co.uk/muck/camelot.html

You travel back in time to the land of King Arthur and the realms of Camelot, but just like Disney's Robin Hood, it's from an animal's point of view (although the RP side is not enforced). It's looking for new population: free homes with every character.

[Report by Liz Kimber]

Revised April 21, 1999: address

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ChaosMUCK

Connect to   chaosmuck.no-ip.com 3333

Web page: http://corax.no-ip.com

A themed roleplay MUCK based on the Saturday morning Sonic the Hedgehog cartoon, StH comic by Archie, player fanfiction, and other works. Much work has gone into making ChaosMUCK's roleplaying environment a great place for player's artistic and creative expressions in a free and non-disruptive environment. The individual tinyplots (plotlines created by the players) are carefully regulated and are kept on theme to create as much continuity as possible in line with the overall themes. There is, after much discussion, more of room for original concepts including hints of anime and other themes; however, the basic premise is that all characters be 'Mobian' in origin. This MUCK's theme is about Mobius and does not have to constantly revolve around the canon characters. The staff works hard to keep the play balanced and the twinkies out. The rules are simple, have fun but not at the expense of others. Applying is as easy as coming up with a character, filling out the form found on the homepage, and E-mailing it in!

[Report by Raven]

Revised November 19, 2007: web page

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Furreality

Connect to   frmuck.lzrd.net 7011

Web page: http://frmuck.lzrd.net/

Tired of the lag or limitations on other mucks? Then make a run for Furreality, one of the newest furry-themed MU*s. Furreality is a great place, with friendly wizzes, low-lag, and no quotas or other building limitations. The only limit is your imagination! Already established after months of pre-public building, it's a great place for the user who just wants to explore or hang out, as well as the avid builder or programmer looking for a place to go.

Playing a human is discouraged, but you can be any type of animal. Morphic and non, imaginary or real, anything furry, scaled, or feathered is welcome! When you visit as a guest, you aren't locked in a guest room, you're free to explore. You may request a character online by the "@request" command -- if there are wizzes on, you can get a character almost instantly! If there aren't, your character application will be reviewed by the next wiz to log in.

[Report by Colol]

Revised April 30, 2005: address

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
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Clubfur

Connect to   clubfur.animalcrackers.com.au 8888  or  203.41.81.130  8888

Web page: http://www.animalcrackers.com.au/clubfur.htm

Modelled on an Australian licenced club and has a similar membership policy, invitation or recommendation only. New members are welcomed with open arms but, as with any club, an existing member will need to vouch for them, or TigerTim (the Head Furry) will examine their application personally. Furs on other muds may also be invited to join. This is just a way to insure that those that join are aware of the rules and have a genuine interest in the community.

Clubfur is running on a commercial server and is limited to 30 connections. The landscape is small and surrounds the club building itself, the main nexus. Direct membership enquiries to TigerTim.

[Report by TigerTim]

Revised April 7, 1999: added

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ArmageddonMUCK

Connect to   mercury.planetmud.com 9999  or  206.245.140.190  9999

Web page: http://mercury.planetmud.com/~armageddon/index.htm

[Anime-based, but furries are allowed, as long as they're anime-like.]

Before you, is the ruined remains of Tokyo's Central Park. There are various particles of debris laying, strewn about the heavily charred grass. The benches are painted over with graffiti, and various items of trash are laying on the ground. Apparently, the catastrophe that struck left no area unaffected.

You notice, to the west, is a large gate, which has a street sign just beyond it. Also, to the east, you notice the destroyed area about the lakeside. The sky above is heavily polluted, and you feel as if you shouldn't stay about the overworld for too long, or you may die...

[Report by Sara Hammond]

Revised July 7, 1999: added

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FuzzyLogic

Connect to   muck.ginkosoft.com 9341  or  204.209.44.28  9341

Web page: http://www.lionking.org/~beshon/fuzzylogic/

FuzzyLogic is a place where you can be, create, and do whatever you want to do, so long as your imagination can stand the abuse.

Revised November 5, 2005: address

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SpinDizzy

Connect to   muck.spindizzy.org 7072  or  64.220.151.121  7072

Web page: http://www.spindizzy.org

[The successor to Toons Furr and Fluff, which closed in 1998]

A place where you can do what you enjoy, and share what you enjoy with others. The idea is to bring your imagination, sense of humor, and flights of whimsy and to share them with friends. It's a place to experiment, to discuss and explore new and differing ideas and ways of looking at things. To accept perhaps contradictory points of view, and to be accepted for expressing them. To enjoy a robust discussion, without the fear of an argument, or hurt feelings. To build unimagined places, to explore where no one has dared set foot, or paw, or hoof, or wing, or fin. To enjoy what you want to enjoy, and be supported and encouraged by others.

But just what is SpinDizzy? Is it a floating island? Is it in space? On the water? In some strange void? Was it settled by strange visitors from other worlds? Refugees from a place that had ceased to exist? Was it created by magic? Built by technologically advanced creatures? Or did it just break off some planet in a cataclysm of meteoric catastrophe? Or is it something entirely different? Is it the folks who live here that make it what it is? Is it the air, the trees, the landscape? The variety of folks and interests and opinions there? Or all of these things? Or none of them? No one really knows for sure. Perhaps you can be the one to find out.

Revised August 14, 1999: added

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Bleeding Earth MUCK

Connect to   bem.uchicago.edu 9500  or  128.135.183.248  9500

Web page: http://bem.uchicago.edu

On an island called Orean, a place populated by furries and dragons, join the story of the struggle of the common furs over their draconic overlords. The struggle is also of the dragons themselves, as they realize that their society of exploitation and slavery isn't right. BEM is a fantasy/sword and sorcery setting, where magic flows freely. The admins are striving to keep the setting consistent and to create a plot that will involve as much roleplay as possible for many players.

[Report by Coyotepuck]

Revised March 31, 2003: address

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The Wild

Connect to   muck.thewild.org 4201  or  209.157.133.178  4201

Web page: http://www.thewild.org

Remember when muck rules were flexible? Ever feel that the management just doesn't care? Have you wanted to be on a MUCK where imposing tolerance is valued? Been told that, if you don't like it... leave?

Escape to... The Wild! A new muck which reimagines classic FurryMUCK elements, integrated into an new world, using the same commands and programs you know, with management drawn from the ranks of experienced players and wizards. Want to have an opinion that's heard rather than oppressed? Interested in building to your personal tastes? Have the urge to contribute constructively? Venture into... The Wild!

[Report by Rigel]

Revised December 10, 1999: added

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FeatherMUCK

Connect to   feathermuck.avians.net 8888  or  209.143.62.11  8888

Web page: http://www.avians.net/feathermuck/

A place for avians to play, to socialize, meet new friends, and enjoy all things avian. You can build nests, send page #mail, describe your plumage, meet new friends, and explore! Seems especially oriented to those new to MUCKing.

Revised December 25, 1999: added

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SuperMegaTopia MUCK

Connect to   supermegatopia.dyndns.org 8888

Web page: http://smtmuck.dyndns.org/smtmuck/

[Based on the comic at <URL:http://www.supermegatopia.com>]

Welcome to Supermegatopia (Kiwi Capital of the World), largest city on the continent of Kwyjibo, and a haven for tourists and travelers the world over! It was founded over 150 years ago, and like the rest of the world, it is supposedly run by a mysterious shadowy figure that no one can prove exists. As for a more photogenic government, look for the puppet ruler: Mayor Dave. He presides over civil ceremonies such as the Kiwi Parades, Kiwi related sports events, and the Miss Kiwi Pageant! Speaking of kiwi, did we mention Supermegatopia's full of the fuzzy little fruit? Over eighty percent of Supermegatopian industries as a whole involved kiwi in one shape or form. The gross city wide product, per year, actually outweighs Supermegatopia's entire population! Aside from the kiwi, Supermegatopia is well known for its large superhero population, which is often refered to as 'Rats With Capes'. Home of such Super-Teams as 'The Offenders', the 'Justice Legion of Supermegatopia', 'The Ex-Guys', and many more. Not to mention dynamic duos like 'Beowulf & Grendal', and vigilantes such as Ferret Man or Captain Squid. Oh and they have Super Villains too. We mustn't forget them now. After all, you can't have gripping action stories with just one side of people in colorful tights. Actually, you can, but that involves introspection, internal conflict, people dealing with other people in realistic situations, and tons of drama, but you won't find any of that intellectual crap in this city.

SuperMegaTopia MUCK has a structured roleplay environment, with a strict PG-13 policy. The creators of the comic wished to express their desire to keep their work, and all it's spinoffs and tributes thereof, as good natured cheesecake, and not blatant yiff-fests.

[Report by Mayor Dave]

Revised July 22, 2001: web page

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IVZ Mush

Connect to   ivz.dhs.org 6250  or  208.60.161.251  6250

Web page: http://ivz.n3.net/index.html

An anthropomorphic, SF/fantasy multi-themed MUSH for game development and role playing. Join in the evolution of a new multimedia MUSH! Features online character request form. Currently in open building mode, looking for the most creative people; all registered members can build & code, with minor restriction.

[Report by Jerome T. Nichols]

Revised April 27, 2000: added

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Furscape MUCK

Connect to   furscape.servegame.com 2001

Web page: http://furscape.xwiki.com

A science fiction themed MUCK, with the technology level reminiscent of that in the movies Aliens or Arthur C. Clarke's 2001: A Space Odyssey. Roleplaying is encouraged and TinyPlots are thought up constantly. You can go from discovering a new planet one day, to battling it out with space pirates the next. Please be aware that the muck's theme is that of hard science fiction - no warp drives, magic, etc... see http://furscape.xwiki.com for details.

The Story So Far...

Furries originated on Earth, created from animals by human scientists experimenting in genetic engineering. In time, animals were imbued with human-level intelligence and consciousness. These successful products of science were soon put to work as laborers and servants for humanity.

Furries became more and more common, and were soon doing all those jobs that were either deemed too menial or too dangerous for a human to do. Being their intellectual equivalents, resentment of their masters inevitably grew, leading to a few notable uprisings and rebellions. These were put down, however, and the lot of the furries only grew worse. When the Luna colonization program began, furries were sent, as the risks posed to humans was deemed to be too great. Many furries gave their lives to establish the Luna colony, but many saw their future opening up before them. Volunteers for duty on Luna were not uncommon.

When The War began on Earth, the trickle of furries emigrating to Luna became a flood, most of them unauthorized. Too busy waging their war, the human race ignored the exodus going on in the shadows around them. A few humans saw Luna as their only chance of survival, but their protests of the war were stamped down and labeled traitorous by their people and leaders.

Sadly, The War ended in the annihilation of the human race on Earth, although it could have been worse. The world leaders balked at the very brink of destruction -- too late -- but held back from unleashing weapons that would have destroyed the Earth thousands of times over. Even so, the final battles of The War rendered the Earth a vile and inhospitable planet for centuries to come.

Time passed, and the colonists of Luna turned their attention outward to the Solar system, putting the past and its horror behind them. Luna colony was expanded, domes being constructed to accommodate the original influx of furries, as well as to provide grander and more comfortable facilities. Long-term projects were put into action, and the long process of terraforming Luna and Mars was begun. At the same time, a Mars colony was established, using the skills and experience of those who had built the first colony. Soon, the tunnel cities of Mars rivaled the domes of Luna.

Today, Luna and Mars are thriving sovereignties in their own right. Trade between the colonies is brisk, and with the discovery of hyperspace, trade with other star systems' inhabitants has been made possible. Peace reigns in the known galaxy, and furries everywhere look forward and out, seeing their future stretching out before them...

Other themes...

Meanwhile a multitude of new worlds have been installed, making Furscape a true multi-planetary MUCK. All imaginable furry species can be found somewhere in the universe. Some planets have become worlds of their own, where communities of furries have started to form. Some areas have their own policies, allowing you to live where you're most comfortable. As Furscape has become the new home for refugees from other MUCKs, you can find new and improved versions of areas known from elsewhere, so there should really be something for everyone. Furscape is open for importation of new areas of all sorts; please contact the staff to find the right planet for your building project.

In addition to recoms, we have a number of alien species looking for players! Some of them are well- known, such as the Skiltaire; others are unique creations of Furscape: Calatorian, Kirru, K'tauk'tau and Anisepteron.

The code side of things...

Furscape runs on ProtoMUCK, which differs from Fuzzball mostly by having a number of wizard levels and more possibilities for MUF. Some areas use Neikrad's weather system, some planets have been built using Triggur's Terraform program. As an in-character way of travelling between planets, a real-time spaceship system is being implemented.

Revised August 6, 2005: description

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Ungabunga Island MUCK

Connect to   nefastis.net 1808  or  24.25.210.50  1808

Web page: http://amoralism.twu.net/um.html

Situated on an island, two tribes -- the Inarre and the Hau'ula -- are at war with one another for reasons long forgotten. One lies beneath the mighty volcano, the other deep within the jungle. Each have their heroes. Each have their religions. Each have their own system of laws, ways of living. One is manipulative; the perfect society on the outside. The other, dark, shamanistic, and perhaps savage -- on the outside.

[Report by Kat]

Revised November 13, 2000: added

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Neo Genesis

Web page: http://www.neogenesismuck.com

A new MUCK that is geared to quality role-playing in a virtually endless number of environments. Features three planets:

Eartk, a small, technological-based planet recovering from an invasion by interstellar pirates. Most of the human race was enslaved or terminated, their cities were leveled, and man was forced to survive like animals in the forests. 100 years later, the people have rebuilt their cities and homes, and forged swords and daggers from the ruins. Some of these people have even turned to magic, and by doing so have become part animal. These "Furries," populating the forest region, are outcasts because the humans falsely believe they carry a disease that gives them both animal bodies and animal minds. The three common species of Furries are fox, rabbit and deer, yet other species such as owls have been sighted.

Mythos... a planet in ruins... its population decimated by techno-magical warfare. Seven mages stored their powers of the elements in seven crystals, in the hope that some day those powers could be used to make the planet great again. Centuries later, a damaged shuttle fleeing Eartk crash-landed on the forgotten planet. Seven couples emerged from the shuttle and found the crystals that transformed each couple into one of the seven races of modern Mythos: Gryphon, Nymph/Satyr, Merfolk, Dragon, Sidhe, Unicorn, and Centaur. Each species occupies their own area of the world, and can control magic to some point. Though many years have passed, and much has been discovered about this world and the magic of it, there is still much to be learned, and many secrets yet to be unlocked.

Unicornia, the sole planet in its own little solar system a fair distance away from anyone else in space. By birth these people are commonly called unicorn morphs, possessing the physical and mental traits of the popular myth, however their human side grants them intelligence as well. The unique history of this world has enabled both magic and technology to exist as one. In time, the inhabitants branched out into space with massive ships looking for new places to go and new species to meet.

[Report by Colt Centaur]

Revised November 30, 2000: added

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Golden Realms MUCK

Connect to   tursiops.vulpes.net 4370  or  66.134.64.211  4370

Web page: http://tursiops.vulpes.net/~golden/mu/index.html

On a distant world torn asunder ages before by a devastating conflict between the forces of good and evil, civilization was re-establishing itself. It is the Age of Exploration and Adventure, and a great explorer has discovered a chain of islands which he dubbed the Golden Realms. The main island in play is called Rufiennia, which has a distinctive terrain providing many opportunities for adventure or simply social interaction. Direct all questions to Warheart.

Offering medieval role-playing nightly between 6 PM and 1 AM US Central Time, Golden Realms is geared toward serious drama-minded role-players, and features a detailed history, geography and culture. A wide assortment of races and classes are offered to make the experience as acceptable as possible. The MUCK takes pride in being flexible for the players. If you don't see a rule or want to ask about playing something not listed, just ask; chances are it might be allowed. There is also a small super-hero role-playing area separate from the medieval. Role-play times for this setting range between 6:30 PM to 1 AM US Central Time. Other settings under consideration.

[Report by Warheart]

Revised March 19, 2008: web page

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Sci-Fi MUCK

Connect to   gamersp.com 3434  or  207.7.10.253  3434

Web page: http://nova.gamersp.com/scifi/

A science fiction MUCK, based several hundred years in the future (ahead of everything). There are areas devoted to X-Files, Star Wars, Star Trek, etc. as well as many unique planets and player areas made by players for players, and building is open to all.

[Report by Lane]

Revised December 27, 2000: added

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DarkBlade MUCK/MUD

Connect to   darkblade.2y.net 7575

Web page: http://darkblade.2y.net

DarkBlade MUD/MUCK is a hybrid of two different types of game, split into "sides" of DarkBlade. One is CHAOS, the MUD side, a gangland city filled with corruptness and evil, killing and bribery. Rival gangs fight for the city, whilst the helpless mayor Einstein stands in between, accepting bribes for his trouble. The staff and players are very friendly and the game is in the stage of being built to include level systems, skills etc. It is modern based and includes special software for elevators, subways, mobile phones, and will have personal appartments and a plane too.

The other side of the game is the MUCK side, which consists of a Portal which links different Countries, each with a separate theme. These include Reciprocity, a covert RP country with secrets to be revealed; Recreations, a largely player-built country for re-enacting movies, TV and books; the Pueblo-enhanced paradise, containing sounds and pictures (and will have restricted, staff-checked HTML player building); and FreeForm, the new solely player-built area which allows anyone to edit anything within it, no matter who owns what! The MUCK side also contains new software for DarkBlade, including a new Computer system for personal and public-access files and mail, some more mobile phones, and the chance for any player to build game areas!

[Report by Jekteir]

Revised March 17, 2002: address

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Ryksyll MOO

Connect to   moo.ryksyll.com 8888  or  208.181.127.99  8888

Web page: http://www.ryksyll.com:8889

A fantasy world based on the stories of Peter Wright on the land of Mycle. It's a world of dragons, magic, and warriors. Furries play a big part in the game but not the only part. Character races range from humans to elves, to tigers, leopards, cheetahs, lions, and wolves.

Ryksyll is also the name of the main city of the game, providing ample areas to roleplay around in a fantasy world. Guilds are offered as well as other areas to join to have a basis for roleplay and to give your characters a life of their own. The game is adult restricted, and we welcome adult situations, so don't be surprised by the clothing styles or lack thereof. Open to most kinds of fantasy play.

[Report by Peter Wright]

Revised January 5, 2001: added

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Fool's Moon: Legacy

Connect to   furryfaire.org 9999  or  63.97.42.127  9999

Web page: http://www.foolsmoon.com

Set in a darkly mythic version of modern Earth, the world as we know it consists of another layer of civilization hidden in the nooks and crannies of society. In Fool's Moon, players may be human, or any number of other races, lycanthropes, faeries, dragons, vampires, or animals and people who have escaped from the laboratories of governments and corporations.

[Report by Christopher LaHaise]

Revised March 1, 2001: added

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FDC MUCK

Connect to   princesses.stanford.edu 3333  or  171.64.139.47  3333

Web page: http://princesses.stanford.edu

An online community of Disney fans (the Future Disney Cabinet) which originated on the Usenet newsgroup rec.arts.disney, and migrated to this MUCK in 1994. FDC MUCK is Disney only, as in, all characters must be from Disney cartoons or movies (that doesn't mean just cute toons -- there are demons and birds of fire). This place brought together a diverse group of players from all over the world, some may be always in character, and some -- always out of character. A good place to have fun, if you are a Disney fur.

[Report by Cubbi]

Revised March 28, 2001: added

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FlipSide MUCK

Connect to   flipsidemuck.org 9999  or  65.75.149.70  9999

Web page: http://flipsidemuck.org

A Multiple-World Environment, bringing together diverse and interesting cultures for a different role-play experience. While inter-world travel is discouraged, central gathering points for all the characters to relax out-of-character make for an interesting and colorful mix. The worlds include:

Tir a' Turlach a Deigh - The Land of Fire and Ice! A fantasy world, Tir is now ruled by its only remaining Queen, Sithean. Murder most mysterious has removed the others and left the Village of Havenhold in confusion.

Realms of Bastet - All the glory of ancient Egypt, but in this instance, the population is all anthro. Lots of exciting RP with gods, goddesses and mortals alike!

Pridelands (The Lion King) - Set in the richly diverse world of the African Savannah, this world seeks to extend and enhance the rich tapestry of the popular Disney movie.

Fur City - a relaxed, out-of-character locale for anyone interested in anthropomorphic animals to enjoy themselves, without the pressure of structured roleplay.

El Dogrado - features a unique population comprising everything from Conquistodogs to the natives of the city of El Dogrado. A very different world melding the legend of El Dorado with the ever-popular legend of Don Quixote.

Irken Invasion - Yup! You're reading right! Zim and all your favorite chars are just waiting for you to come join them!

Revised June 28, 2005: numeric address

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TaleSpin MUCK

Connect to   fmorph.dhs.org 1937  or  63.105.19.135  1937

Based on the hit Disney cartoon series "TaleSpin". Small but growing, friendly and fun. Roleplay is encouraged although out-of-character areas are provided.

[Report by Jim]

Revised July 12, 2001: added

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Furs in Space

Web page: http://fursinspace.whiteshepherd.mine.nu

Based on a sci-fi version of the "cats vs dogs" scenario. Whose side will you be on, the cats or dogs? Or will you start up your own race and claim a section of the universe for your own fur clan? The game starts in the deep of dark space. Cats traveling from their hidden war base travel the space lanes searching for prey and targeting helpless ships in their conquest to make felines the sole controling force in the universe. What shall your fur-race's role be? As commander of your own elite furry forces you can take a military role or a passive role. Will you ally with other races against the cats or join the felines in their quest for domination? Trade throughout the universe using intergalactic commerce. Buy new ships, colonize planets, organize your technology, form alliances between other fur-races/players.

Players connect to the game from its web site, which uses a browser Java applet.

[Report by WhiteShepherd]

Revised September 13, 2001: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Gondwana

Connect to   mtaki.ath.cx 4000  or  141.154.50.92  4000

Web page: http://avians.net/skie/gondwana/

A multiple-environment, animal MUCK focused around an island, upon which one can find examples of every major biome, and therefore homes for animal life of all kinds. Fully equipped with a snowy, tundra region, all the way down to a lush tropical jungle, and everything in between, Gondwana is suitable for the role-play of animals of any sort imaginable. Every species of animal alive today, and some of the more recently extinct species, such as dodos and thylacines, are allowed. Read up on the creation history briefly in the "History" news file, or the more full version of the story on the web site.

The island and its subsequent universe is ruled loosely by the Mythics, who are each in charge of a group of species, and take control of certain elements. The Mythics both interact directly with the citizens of Gondwana and through their trusted messengers, the Avatars. However, this "spiritual" aspect of the island need not deal with your role-play at all -- feel free to run the lives of your characters in a completely "natural" way, if you so wish. Gondwana doesn't run on the standard classification system that you might be familiar with; details of what animal belongs where can be found in the "Species" news file, as can be found details of what sort of names are allowed under the heading "Names".

[Report by Panisiaks]

Revised September 30, 2001: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Cat's Haven

Connect to   zor.game-host.org 4201

Web page: http://pages.sbcglobal.net/catshavensabbath/CatsHaven/

Based not only on cats as the name implies, but also on being a haven for all to come in, relax, enjoy some role-playing, or just socialize with someone. Though small for now, it has a close family atmosphere, and hopes to one day be as big as some of the better known MUCKs.

Although set in the late middle ages where things like modern guns, lasers, cars, and spaceships have never been heard of, there is nothing saying that one could have been sucked into the world by some magical means. The Age of Chivalry is at its peak, yet there is trouble on the horizon. Gods walk the earth, though sometimes in disguise among the mortals and mages. There are guilds you can create or join, and businesses to run despite the occasional overthrow from whoever wants to control the city or even the known world.

What really sets this MUCK apart from the rest is that players are allowed more freedom when it comes to building, role-playing, or whatever else may happen. One major thing that is encouraged is getting to know the players as their different characters. The Head wiz and resident god are among the most friendly and approachable you can find anywhere in-character, out-of-character, or on duty.

[Report by Brightmane]

Revised March 19, 2004: address

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


The Necropolis Project

Connect to   jrwill.com 2001  or  216.222.125.86  2001

Web page: http://students.wctc.org/~necropolis/

An exploratory MU* using all original concepts with a Mekton Zeta Anime RPS ruleset. The theme to The Necropolis project was a mystery to players and characters alike from day 0. As roleplay progressed from opening day, more and more details have come to light. However, at this stage, no player or character as yet understands the true nature of their home, Pod 15.

What is known, and can be released to prospective players without revealing too much, is that each character begins existence in the Necropolis world as a freshly awakened individual with no physical injury, chemical imbalance, or disease, in either the privacy of a bedroom or the center of a large park. Characters may have a full and extensive background, though it is highly recommended that the character's background is used to explain and detail a starting character skillset, rather than espouse tales of heroism and/or villainy. The last thing a character sees before arriving at Pod 15, is a bright flash of white light and then unconsciousness. There is no restriction or suggestion for the theme or origin of a character, except for a request to keep characters close to "everyday hero" status, rather than bringing in Lords, Ladies, Superbeings, etc. The character generation system, and the points people are given, are intended to create young potential heroes - not characters of pre-existing power.

[Report by Kotau]

Revised November 10, 2001: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Great Forest MUCK

Connect to   gfm.no-ip.org 8888

Great Forest MUCK is a world based on the Saturday morning "Sonic The Hedgehog" show, where furs fight against evil tyrants to free their world and bring peace to everyone.

Revised July 30, 2002: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Anthropomorphia

Connect to   anthro.sytes.net 8888

Web page: http://www.anthropomorphia.org

A place where furries can be, create, and play. There are no age restrictions, and not many rules; freedom is one of the MUCK's main values. There are many places to socialize and have fun, and the wizards are friendly.

[Report by Rei]

Revised November 10, 2001: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Altered Dimensions 3 MUX

Connect to   stormbringer.sysconn.com 7000  or  208.60.161.251  7000

Web page: http://stormbringer.sysconn.com/~ad3

A world of change and contradictions... a place where technology and magic hold great power... a land of opportunity for those with the vision, the talent, and the determination to make their own future.

Altered is one of those rare worlds in which the fabric of space and time is unusually thin. People from an untold number of universes have, either by accident or design, moved to the planet and now call it home. New residents are always welcome!

To request a character, simply send an e-mail to ad3@stormbringer.sysconn.com with your character's name and an ISP-based e-mail address. Visit the web site for more information.

Revised November 27, 2001: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


FurryMUSH

Connect to   63.164.68.42  4040

FurryMUSH is not your typical Furry place, in that it is, first and foremost, roleplay oriented. Furry MUSH's theme places you in another world on an extremely large island the size of Australia which is surrounded by virtually impassable mountains and a magic field which keeps all within, and everything outside the island out. Characters take the role of villagers or other people in a medieval society, with magic a very rare talent, especially in any great strength. The island is separated into many small villages or hamlets. Players are encouraged to interact with each other in a social setting, bartering for good and services, taking up jobs as farmers or tradespeople and even taking mates and raising families. Traveling shows go from village to village, carrying news between and bringing a little levity into peoples lives. Educationally, people are generally well informed, knowing how to read and write and do basic math. There are a few more educated people scattered about the island as well.

Due to a recent change in the MU*'s Leadership, FurryMUSH is going through a small dry-period with the number of players and staff connected small but steadily growing at an steadily increasing rate. Species allowed are virtually unlimited, and normal cross-breeding boundaries being considerably stretched. Staff and players are ultra-friendly, so connect as a Guest and come look around!

Revised January 24, 2002: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Vagrant

Connect to   lunarnet.org 6667

Web page: http://www.the-vagrants.com

An IRC-based free-form anthropomorph RPG. Wandering nomads, road warriors, outcasts, and clans eke out a meager existence in a barren post-apocalyptic wasteland, even as more powerful forces lurk out of sight. Out here, it's not your past that matters -- it's your survival. Forget about the Then, and focus on the Now. Don't look back.[N.B. You cannot connect if your system is firewalled. --Rhal]

Revised June 27, 2004: address

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Dreamtime

Connect to   meerkats.org 8881  or  141.154.51.253  8881

Web page: http://www.avians.net/skie/tribes/

Set in Australia with Australian animals. Characters are anthropomorphic, possessing human-like qualities such as hands, thumbs, feet, and so on, while still retaining the animal qualities such as fur, feathers or scales, claws, wings, tails, ears, and so forth. Dreamtime is 99% role play, and takes place in a setting where characters struggle to survive. They depend on their environment to meet their needs, and will frequently form tribes in order to make life that much easier.

[Report by Kim]

Revised March 11, 2002: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Here Lie Monsters MUCK

Connect to   hereliemonsters.org 9999

Web page: http://www.hereliemonsters.org/

A predominantly anthropomorphic social MUCK, which hopes to provide a welcome place for those who are new to the fandom, for those new to MUCKing, and for those eager to meet a few new faces. Use port 7777 for an encrypted SSL connection.

[Report by Ink Fox]

Revised February 10, 2004: numeric address

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Lion King II: Simba's Pride

Connect to   muck.prides.org 4545

Web page: http://www.prides.org/~tlk2muck

Following in the tradition of Disney's "The Lion King" comes a world based upon the sequel, "Simba's Pride." But not as you may think. Join in the lives of Simba, Nala, Timon and Pumbaa as they continue the circle of life in this role-playing game that takes Simba's pride into a different realm.

Experience what it's like to be one of the Outlanders and join in the adventures with Zira as she raises Nuka to follow in Scar's pawprints and take back the Pridelands. Live the struggle along with the prides as they each try to make sense of why one lion's lie has torn them apart.

Live life in the Pridelands and be there to see what happens as the story unfolds.

[Report by Satine]

Revised October 14, 2003: address

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Amuck

Connect to   katbox.cjb.net 8888

What is better than running amuck on a MUCK? Yeehaw. Amuck is owned and built on only by furries (at this point). All but one NPC so far are furries. The whole place is built around the idea that furries are in it. There may be a few humans floating around in the future, but generally, it is furry dominated, human tolerant MUCK.

Revised January 19, 2003: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


SporkMUCK

Connect to   sporkmuck.org 8888

Web page: http://www.sporkmuck.org/

SporkMUCK is a constantly-evolving conglomerate of random insanity. It's the kind of place that's actally quite difficult to describe. It's based in a surreal dimension where very little is taken seriously and insanity is abundant. If you don't like insanity, then you shouldn't go to Spork, for it is a silly place.

It's quite a small MUCK, more of a close community than a sprawling mess than some of the larger ones. Spork is constantly being upgraded, both in the server code and in-MUCK programs. There is a generous building quota that will be increased on request, a friendly team of staff, and a generally newbie-friendly atmosphere.

People ask what the theme of Spork is, and that's hard to say. One of the first places you may see in Spork is a rather gloomy, dilapidated, industrialized city. But there are many other areas, ranging from forests to deserts to frozen tundra, and a space system allowing travel to other planets is currently under construction. Not to mention the underworld.

If you like random gimmicks, then Spork is the right place -- bits and pieces are being added all the time. An arcade (complete with gambling) is on the drawing board, along with races involving anime tigers. How many other MUCKs out there can boast that?

[Report by Kat]

Revised August 28, 2003: address

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Lost Dreams

Connect to   muck.animaltracks.net 8881  or  209.77.107.10  8881

Lost Dreams is a 100% anthropomorphic medieval/fantasy and social MUCK, just starting out and just opened up to those interested in role-playing in a totally original world created by Foxtrot of FurryFaire. Several towns already exist and players are welcome to flesh things out. Coders and Builders also needed. Wiz positions available upon application.

[Report by Garrett]

Revised January 31, 2003: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


India MUCK

Connect to   dovienya.net 3737

Web page: http://www.indiamuck.com

Set in the heart of India, you can take on the persona of any animal found there -- a tiger, a lion, a bear, a wolf, a tortoise, a panther, a dhole, etc. Explore the majestic lands of India, encountering both friend and foe along the way. Claim your own territory and raise a family, or join up with another group of animals. Take part in the main TinyPlot of the MUCK, or start your own storyline to play out with friends.

Realistic role-play is encouraged, and the Administration's top priority is to ensure that everyone has a fun stay. There are not too many character limitations, and a fair set of rules makes sure everyone can have an enjoyable time. Prospective and resident players are required to read, understand, and abide by the rules of the MUCK. Also, harassment or twinking will not be tolerated.

Revised November 22, 2004: address

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Nodeka

Connect to   nodeka.com 23  or  66.37.140.71  23

Web page: http://www.nodeka.com

Ever wondered what it would be like to exist as a troll barbarian, wreaking havoc and leaving a wake of destruction in your path? Perhaps you would prefer to live the life of an elven bishop, bringing peace and renewing the soul of the world. No, you are a different breed. You wish to bring the world to its knees, and drive it into eternal darkness with the hands of an undead necromancer. Well then young traveler, the home you seek lies within the boundless realms of Nodeka.

With over 50 races to be born into, and another 50 class guilds to choose from, your choice of how to exist among the other mortals is near limitless. Fear not, newcomer, for even though the realm is often terrorized by the likes of brigands, witches, and chaos lords, there are always poliirs, striders, and high paladins poised to drive them back into the shadows. The gods are especially known to favor those new to the world, and assist them in the early stages of learning.

[A fantasy world which at first glance resembles Tolkien's with the serial numbers filed off -- races include humans, elves, hobbits, etc. but also some furry ones like weretigers and drakes (dragons). --Rhal]

[Report by Justin Gottschlich]

Revised April 18, 2003: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


NarniaMUCK

Connect to   narnia.godscreations.net 2050

Web page: http://www.godscreations.net

Based on C.S. Lewis's The Chronicles of Narnia. While humans are allowed, main characters consist of "quot;talking beasts"quot; (non-anthropomorphic animals who can talk). Strong emphasis on roleplay.

[Report by Dolphin]

Revised April 3, 2006: address

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Sunrise MUCK

Connect to   sunrise.drigon.com 9999  or  64.56.67.56  9999

Web page: http://sunrisemuck.com/

An African-based, non-human role-playing MUCK. All animals are welcome: birds, mammals, reptiles, even bugs -- provided they're from Africa, naturally. Play an arrogant raven, a picky vulture, an owl, or a loud-mouth parrot. Or, on the mammal front, there's the ever-popular lion: the prides are always welcoming new members, and Sunrise has all kinds: good, evil, and in-between! Then there are the hyenas, wild dogs, and leopards. And that's not even getting into the primates, the prosimians such as the galago, or the herbivores like the dik-dik, sable antelope, and kudu. Certainly, there's a plethora of species to choose from, and plenty of people who'll help you out if you're having a hard time choosing, as well as requests for characters on the message boards.

Built by the players (literally, as the lands are all those of the various prides and clans and packs of the MUCK), Sunrise has no licensed characters from The Lion Ling. Instead, role-play centers on the lives of the aforementioned prides and packs so that no one's left trying to figure out how to fit into some formulated plan everyone's seen played out a billion times. While the wizzes are always ready to take suggestions for a MUCK-wide TinyPlot, such things are left, largely, to the players to cook up. The wizards and staffers are friendly, helpful, and on often.

[Report by Shahila]

Revised March 29, 2007: address

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Twisted Kingdoms

Connect to   muck.twisted-kingdoms.com 8900

Web page: http://www.twisted-kingdoms.com/

The Twisted Kingdom is the hinterlands between reality and madness. A place where gods and monsters stalk the mist, where dreams and nightmares define reality. For most, it is the greyness of shock at tragic news. For others, the thin line of lucidity as they plunge into the abyss. Some, though, some lucky few manage to land there, balanced precariously on the razor edge of sanity. The rest? Well, they're born there.

[Report by Nilesta]

Revised November 28, 2005: address

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Dragon's Shadow MUCK

Connect to   dovienya.net 3443

Long ago, the world was different. Several species shared the lands; the only magic was that of manipulating Light and Fire. Each species benefited from the others, and the Dragons flew over all.

But the Humans were afraid of the Dragons, whose magic was the greater. So, one by one, the great beasts were brought down and slain, until none were left that would challenge the Humans' power.

With the Dragons went the magic of Light-Weaving. Mages found themselves bereft of power; they turned to new sources of energy -- specifically, the elements, each possessing one power the mages could touch and develop. Five Orders of mages were founded -- Earth, Water, Wind, Flame, and Ether.

Humankind splintered into a number of separate Realms, each with their own sovereignty. The largest three, Nasyr, Shaethos, and Kariem, dance around each other, often approaching but rarely crossing the line between strained peace and all-out war.

An age has passed. Unknown to the world at large, a precious few dragon's eggs have survived the ages, hale and whole. Without the Fire of their mothers, they have matured but slowly, sustained by the magic of an ancient being known only as Lore. The passing years have changed the dragonlings within: given them new skills, new powers, that their ancestors did not possess.

The unborn dragons have yet to hatch, waiting only for the touch of a kindred spirit, bringing with them forgotten powers, into a world already brought to the brink of war by long-held feuds.

A new MUCK for serious roleplayers, featuring dragon, human, wolf and cat species. There are three "realms" or nations, two purely human and a third where humans and non-humans coexist and share power in the council. Dragons are the most powerful of the four races.

Character applications must be approved by staff; dragon characters, being the most powerful, have a more thorough application process than the others.

Revised December 14, 2003: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Sonic X

Connect to   mucks.cyberleo.net 20000

Web page: http://sonicx.iwarp.com/main.html

Based on the new cartoon series Sonic X -- what we're all used to in day-to-day life except that Sonic and friends got to our planet somehow. The games "Sonic Adventure" and "Sonic Adventure 2" apply since the cartoon is so heavily based on the games.

Revised December 21, 2003: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


New Draconia Muck

Connect to   newdraconia.no-ip.org 8888

Web page: http://newdraconia.no-ip.org/

Three Realms form the worlds of New Draconia MUCK where adults can find just about any form of role-play they wish. If you just like to chat, socialize, or role-play freely, the Social Realm is the place for you. If you like structured role-play, then the Medieval Realm or the Space Realm offers two different flavors.

New Draconia is a fully anthropomorphic universe which means only anthro or "furry/scaly" characters are allowed there. It is also an adults only MUCK meaning if you're not 18 or older, you won't be able to get a character.

[Report by Xylen]

Revised September 12, 2004: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


FurFire MUCK

Connect to   furfire.servegame.com 4567

Web page: http://furfire.servegame.com/

The world of Talla'doon has a variety of playable races including Furs, Humans, Weres, Elves, Vamps, Demons, Dragons and unique races like the Furmentials, Centizards, Fur-spirits and Gryphix. A small but friendly MUCK, with a unique magic system (which is still in the works). Role playing is encouraged, power role playing is not! There are several TinyPlots and a main storyline as well, or you can make your own story, just keep in mind the theme: it is medieval/fantasy based. There are restrictions on demon and dragon characters -- you must ask permission first to make one of these types.

Ten years have passed since the sealing of the alternate world, which had threatened to engulf the real world of Talla'doon. These days had been called The Alternate Wars, the last major battle since the Demon Wars of so long ago. Now people are starting to return to a normal existence as new places and existing ones have settled down into a time of peace. But a darkness is stirring: the Shadow Dark now once more walks in the world, plotting to take control of the world in the past to gain a stronger hold in the future, to make sure the great slaughter does take place! Also the Queen of the Tai'far, Yuira, has grown in power: almost to goddess status, and also seeks to control the world. Two Dangerous evils trying to seize control, the people of Talla'doon answer the call, to protect their world -- and to protect their peace and harmony.

Based on the online furry comic FurFire, http://www.furfire.org/.

A second port is now available, at telnet://furfire.servegame.com:8888.

[Report by Angela]

Revised June 13, 2004: web page

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Trimere MUCK

Connect to   connect.trimere.com 3838

Web page: http://www.trimere.com

A fantasy, furry, role-playing MUCK patterned after Medieval Britain, small and active with a solid player base of around 30. There are MUCK-wide storylines going most of the time as well as quite a few TinyPlots going constantly. There are five Wizards who are around most of the time, including the head wiz who is there every day.

[Report by Amber]

Revised February 1, 2004: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Latitude MUCK

Connect to   latitude.muck.ca 23

Web page: http://latitude.muck.ca/

Latitude MUCK is a purely social world geared toward total freedom of speech and expression. There are no monsters to fight, but there are endless outlets for your creativity and your thirst for socialization.

When you log on to Latitude MUCK you'll be presented with an open, relaxing atmosphere of chat and light roleplay, but truly, the world is yours to mold, the Latitude management's highest policy is to not interfere with your creative efforts, or your expression.

Log on and create your own rooms, objects, areas, and even software to help the MUCK function and give it additional features. The Latitude management is very relaxed with areas it will link to, so you can freely create buildings, shops, homes, forums, or anything your heart desires right within the main areas of the MUCK.

[Report by Goldenhawk]

Revised November 25, 2005: address

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


K'raii

Connect to   kalio.no-ip.com 5555

Web page: http://www.dunlaps.org/inhandra/kraii

A planet far far away, inhabited by a race of animals who speak a common language and walk upon two legs. The planet itself is a lush environ tainted only by the endeavors of the Xenith for global domination; their opposition the remenants of the Glendale Kingdom.

A story of a technological, yet magical furry society holding tight to the old traditions of monarchy and knighthood, versus the sudden arrival of spouses, children, and those thought missing turned into brainwashed cyborgs alongside robotic brethren. It's a tale of blood versus metal, of magic versus technology.

Where are their gods now?

[Report by Inhandra]

Revised April 29, 2004: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Beast Wars Transformers

Connect to   redknight.crystalsands.net 8000  or  63.203.148.109  8000

From their homeworld of Cybertron to the worlds of Nebulos and Earth, they fought a battle that was more than meets the eye. Now the Maximals and Predacons renew their age-old conflict as a mix of organic and Cybertronian technology in the savage Beast Wars! This MUSH is being designed to go right back to Season 1 of the very popular Beast Wars setting. The story picks up from episode 118, Spider's Game, in which Inferno was introduced. From there we'll see how the story goes by making our own adventures: this game will not be a simple re-enactment of the cartoon episodes. (Please note that this is an adult_ok MUSH.)

Revised July 3, 2004: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


PuzzleboxMUCK

Connect to   puzzleboxmuck.org 8890

Web page: http://www.puzzleboxmuck.org

Self-described "post-furry MUCK" set in a cryptic, dreamlike city suspected of being on the verge of sentience. Most characters are furries with futuristic trappings, but all sorts of strange cosmic beasties abound. Food, shelter, and even healthcare are available there at the blink of an eye, so there's nothing left to fight over except for ideas -- and no way to fight over them except for art and seduction.

Theme areas include a 1970s modernist utopia, a tribalistic cyberpunk ruin, an aristocratic kingdom, a never-ending street fair, a gorgeous piazza corrupted by an amoral biotech infection, and a bouncy psychedelic faeryland ruled by a wind-up mouse.

Membership is by application only -- intellectually curious, open-minded people who play well with others. Daydreamers and romantics preferred. Read the web page for details.

[Report by function XOR]

Revised August 25, 2004: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Hunters of Chaos

Connect to   muck.animaltracks.net 1234  or  204.212.105.214  1234

Web page: http://faction.iwarp.com/hoc_mainindex.html

Based on the theme of Sonic the Hedgehog (the early video games), with a bit added. There is some influence from the video game MYST involved as well, but minor by comparison. Meant to have a more light-hearted theme (well... compared to the ominous world of the SatAM cartoons anyhow), this theme assumes Robotnik to just be a powerful badguy while most of the world and its cities are still run by mobian governments, etc.

[Report by ]

Revised November 30, 2004: added

[PeterCat's Furry InfoPage] [How to Connect to MU*s]
[MU*s Connector] [Combined List Index]


Katoptron MUCK

Connect to   ehost.serveftp.com 4201

Katoptron MUCK is set in Greece, approximately 2,000 years ago, when both European and Asiatic lions lived in the region. The focus of the MUCK is on four lion prides: Dunatos, primarily composed of European Lions; Ateires and Sungenia, both with mainly Asian members; and Phaeskia